Let’s spend some time contemplating for our digital world.
We are extremely skilled and experienced in this world, and often
excited about the technology and logic. Well-made digital products allow
us to navigate the digital world with ease, and we naturally accepts so
many premises that are embeded in these systems.
In this class, we will take steps by achieving each project and
workshop. We will mainly use webpages as the tool to explore and find
out these hidden premises, and to talk about materiality in the digital
spaces. We will discuss in-depth on how a project could live digitally.
We are going to ask where the digital products come from, and what they
were made of. Ease into the digital world—if it's not too late.
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There will be 1–2 assigned readings for most classes. Students are responsible for writing one short reading response due before class. Reading responses should include your thoughts on the material (2 sentences minimum) and 2 questions for discussion. Submit your reading response here before class.
08/31 (On Zoom)
All-Topics (zoom link): Kick-off09/2 (On Zoom)
All-Class:09/07 (In person)
All-Class: Form and Content Discussion09/09 (In-person)
All-Class: Reading response review09/14 (In-person)
All-Class: Form and Content, Typeforms discussion09/16 (In-person)
Individual meeting09/21 (On zoom)
All-Class: Motion discussion09/23 (In-person)
Group 2: Project 1.2 presentation09/28
All-Class: Digital Product Design discussion;09/30
Reading response review;10/05 (On Zoom)
All-Topics: Cohort-wide learning10/07 (In person)
*Guest lecturer: Nick Massarelli*10/12 (On Zoom)
P2 Checkin10/14 (In person)
Reading response discussion10/19
Group of 3: project critique10/21
Group of 3: project critique10/26
Group 1: p2 presentation10/28
Group 2: p2 presentation11/02
In class working time for Cross-topic Exercises > Doc for all the exercise links.11/09
Individual meetings: discussion on reading responses; Concept drafting11/11
Group of 3: Content drafting11/16
All-Topics: Cohort-wide learning11/18
All class: Content presentation11/23 (On zoom)
Individual meetings: Wireframes and typography11/30
Individual meetings: Visual iteration I12/02
Individual meetings: Visual iteration II12/07
Group of 3: Project presentation critique12/09
Group of 3: Project presentation critique12/14
Core 3 Final review I12/16
Core 3 Final review II
A small journal
A grocery list
A photograph
A print
A drawing
A video clip
An audio clip
An object
A series of little gadgets
…
You will be presenting this piece in the next class, keep your presentation to 3–5 minutes, and envisage a second iteration of the presentation with or without a language component. You are welcome to present either 1 or 2 iterations, but please still keep them in the designated time length.
1. What is included in the presentation from the initial happening? (a. What was included the initial happening, but got lost in the recording process? b. What was included the initial happening, but got lost in the presentation process? c. What wasn’t in the initial happening, but emerged from the presentation process?)
2. What is your intention of making this recording, and to what extent does the final presentation meet your plan?
1. At which step can you make changes to make this major component stand out more in your project?
2. Think about the relationship between this new finding to your larger interest in design, are they overlapped or staggered?
A website,
A mobile app prototype,
A performance,
A dance choreography,
A book,
An interactive text,
A physical machine,
An interactive object,
A Java program
…
paper,
wood sticks,
light bulbs,
a pool of water
…
mouse,
keyboard,
tablet,
touch-screen,
camera,
projector,
printer
…
Coding languages (HTML, CSS and etc.),
Adobe suite,
Robofont (or Glyphs)
Rasperry Pi
…
1. It has to be interactive, although the user/demonstrator could be
yourself. Think about the accessibility and performative factors in
your design when think about interactions.
2. Inputing environment: what are the digital and physical
environments? For digital, what’s the inputing device (i.e a
keyboard)? For physical, what’s the connection between your setup to
the data that you hope to extract? what are the gestures to input? and
who (i.e user or author) is going to do it?
3. Playback environment: what is the final output through your system?
Does the playback have to be in a specific environment? how about the
audience? what are the gestures to play back? what are the
interactions in the playback process?
4. How much do you “control” your data from the recording to the
playback, do you expect it to change or stay the same? Or, what are
the two forms of information that you extract and translate from input
to output in your system?
How do you perceive a space?
Think about this classroom—
The physicalities consist our perception of a “space,” but how do you
depict one that lives digitally? As we previously discussed, digital
world contains no borders, no walls neither no floors.
Prepare a piece of writing depicts an architecture(s), a street view
or a space.
We will use this piece of writing as the starting point to imagine a
digital architecture. Elaborate a “space” living inside the browser in
the ways of digital design.
Nick Massarelli
Katie Colford
a. Curate your content:
Don’t overwhelm yourself, narrow it down to a choice of 3 articles:
text, videos, photograph et al. Rationalize why the selection of the
content makes sense to yourself, then you can think how could it make
sense to your audience.
b. Strategize your design:
What are the strategies you can recall from your previous projects for
structuring a narrative? Think about the Recording-Playback technique
or the spatial thinking inside a broswer. You can make a list of them,
and see if they are useful for this new project. Make your design to
“lure” your audience, get them to think on the same page with you.
Luiza Dale